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<rss version="2.0"><channel><title>The Technology Liberation Front - Latest Comments in The Technology Liberation Front  &amp;raquo; Archive   &amp;raquo; PC Game Software Sales Actually Growing</title><link>http://tlf.disqus.com/</link><description>The Technology Liberation Front is the tech policy blog dedicated to keeping politicians' hands off the 'net and everything else related to technology.</description><language>en</language><lastBuildDate>Wed, 16 Jul 2008 05:34:51 -0000</lastBuildDate><item><title>Re: The Technology Liberation Front  &amp;raquo; Archive   &amp;raquo; PC Game Software Sales Actually Growing</title><link>http://techliberation.com/2008/07/15/pc-game-software-sales-actually-growing/#comment-1454932</link><description>Even the hardcore pirates buy stuff like the Orange Box.  Quality games that you get immediately and easily, effectively are always backed up, and very moderately priced?  Hell, there is more effort in pirating it.&lt;br&gt;&lt;br&gt;If I am ever tempted to pirate games, it is when the publishers feel the need to make them more difficult to get and play - offer them only in stores, bundle them with highly invasive DRM schemes, and offer no support after purchase in the form of patches.  &lt;br&gt;&lt;br&gt;Short answer: If pirates are offering a more convenient, secure, and friendly buying experience than you are, the problem isn't pirates, it is your business model.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ben R.</dc:creator><pubDate>Wed, 16 Jul 2008 05:34:51 -0000</pubDate></item><item><title>Re: The Technology Liberation Front  &amp;raquo; Archive   &amp;raquo; PC Game Software Sales Actually Growing</title><link>http://techliberation.com/2008/07/15/pc-game-software-sales-actually-growing/#comment-1454931</link><description>I think you're precisely right.  Don't cry because PC games are moving into the 21st century.  If you're having a tough time measuring the success of video games themselves, check out the sale of computer hardware such as high-end video cards (which is more likely to be bought retail and are ultimately fairly specialized in use), another booming industry.  &lt;br&gt;&lt;br&gt;As for piracy?  The PC Game industry has been struggling with this since the 80s.  Their solution?  Well for one, don't piss off the consumer.  Back in the early 90s they basically had an ad campaign saying 'hey, if you rip off our games, we'll stop making them' and, for the most part, it seemed to work.  Kids liked the games, but felt they had a responsibility to fork over the cash.  Tie that in with how PC games began considering how to better protect their software without creating security holes on the consumers' computers, and you have a winning strategy.  Civ IV, which was a hugely expensive and hugely anticipated game with little internet play still broke records on sales through a mix of simple piracy protections and just the expectation that people will be honest.&lt;br&gt;&lt;br&gt;Contrast this with the RIAA - they openly admit their artists get around 5-10% per sale, they dug their heels in trying to resist technology and then made their product a pain to use, plus they sued little old ladies. The result?  People actively take PRIDE in ripping off the RIAA.  iTunes is a huge blessing to the RIAA, and it took them a year to realize it, but they're still swimming upstream.&lt;br&gt;&lt;br&gt;No, the video game industry is doing well.  As was pointed out, MMORPGs are breaking records all over the place.  Games like GTA IV (which is also PC, and based off of a PC-only line) are also breaking records for sales, and both customers and producers are happy.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">nezumi</dc:creator><pubDate>Tue, 15 Jul 2008 17:21:46 -0000</pubDate></item><item><title>Re: The Technology Liberation Front  &amp;raquo; Archive   &amp;raquo; PC Game Software Sales Actually Growing</title><link>http://techliberation.com/2008/07/15/pc-game-software-sales-actually-growing/#comment-1454930</link><description>I should also note that personal experience shows that pirated games are often impossible (or at least very difficult) to use in online play, which is a large part of the fun of nearly any real-time strategy or first-person shooter game.  I don't pirate games because I like playing them online.  I've also discovered that a full-time job (even for a non-profit) allows me to buy a lot of games at $40 a crack.  This is especially true since I've found ways to not spend money on things like music.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">cordblomquist</dc:creator><pubDate>Tue, 15 Jul 2008 04:32:23 -0000</pubDate></item></channel></rss>