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We could make a player that was well designed and behaved sensibly, but we wouldn't be able to sell it to you.
So, what we'll do is waste billions of dollars deliberately creating fundamentally farced up products such that eventually you'll get so irritated you'll beg for the abolition of copyright, DMCA, and patents.
Then we can sell you products you'll actually want.
The release of the Zune player demonstrates that progress has finally been achieved! (At least a micro step) The reporters, for once, have demonstrated analytical independence. Commenting on the Zunes "clunky" design may not be earthshaking, but a least it wasn't a repeat of the press release. Additionally, there were references that the device is DRM crippled. Hopefully, now that this "door" has been opened, we will see more independent reporting.
Same goes for music players, in my opinion. I fully know that I can't play all my WMA files on an Apple Ipod. But that keeps me (and millions of others) buying non-Apple players. As a result, there's a fairly diverse and growing market of Apple competitors. Would all those competitors be viable if we could all just play our digital music on an Ipod? Again, I wonder.
Of course, I acknowledge that I'm ignoring some of the sticky DMCA issues here. But I'm just saying that incompatibility is a fact of life in many fields and that that's not necessarily always a bad thing. What I'm suggesting is that it could be the case that, at least in some fields, console or device competition might decrease with added interoperability / file compatibility.
Now, as you point out, there are sometimes reasons it makes good sense to break compatibility. The manufacturers of gaming consoles certainly seem to think there are good reasons for doing so. So I would never say that the law should mandate interoperability. If Microsoft wants to build a product that doesn't work with its previous product, that's their right.
What I object to is when copyright law prohibits third parties from developing software to make different products interoperable. If somebody develops software to make PS3 games play on XBox 360s, or software to play iTunes music on Zunes, I don't see why that should be against the law. That way Apple and Microsoft can make their products however they like, but if they leave out features consumers want, like iTunes compatibility, third parties can step in and provide it.
Because it's not like the incompatability means that gaming companies have to spend more time and money if they want to port their games to more consoles in order to reach more users, right? And then if they don't think it's worth it, then screw me if I didn't buy the "right" console. How on earth is that supposed to benefit users?
TIm, patent law, probably more than the DMCA, prevents reverse engineering for interop. But again, this is unclear, and to argue for eliminating software patents on this basis returns to your theme of abolishing anything that does not give you bright lines:)
Adam is right though, fragmentation of DRM systems does induce competition. Firms then have to compete to create the dominent platform. If you wonder why this is important, then ask yourself why FOSS has not created the dominent music player-service product w/o DRM. They woudln't be able to capture value by following your proposals Tim. They'd go broke in a heartbeat. I write more to this here:
Or to put it another way, aggravated consumers become innovative to work around these onerous roadblocks. Unfortunately, the content industry seems to think that innovative behavior by consumers to protect their investment is theft.
As a final point, OK lets assume that incompatible formats promote innovation. You invest $XXX in format "a" (content and hardware). A couple of years go by and format "a" falls out of style and the company goes bankrupt. The DRM/DCMA server goes down, your music vaporizes, and your hardware is now useless. You now have to buy new hardware and re-buy the content using format "b". But then format "c" comes along and ......
Would you willingly accept this repetitive monetary loss in the name of free enterprise????
Its funny how those who speak of consumer welfare want all of their cake now, without worrying about long term innovation and investment. This assumes something very depressing- that innovation is somehow at its peak, thus society should squeeze as much out of existing innovations as possible by commodotizing it in the name of some weird conception of consumer welfare.
Consumers benefit from the introduction of new innovations. If you handicap producers, those innovations won't come to market.
Let's be clear, Noel: patent law prevents copying the implementation of a design, not its functional specification. Thus it does not prevent reverse engineering provided the competing product does not copy the implementation (as embodied by the source code).
What strikes me is that most of the concerns you read about over DRM don't have that much do deal with the market (consumers). The market has told Apple its doing a fine job.
But reverse engineering to allow interoperability IS an innovation. If you disallow that, you are handicapping producers. You are only choosing between different kinds of handicaps.
Also, your example of the big success of the iPod is not especially convincing proof that consumers don't care about interoperability. Yes, this is nominally true, but why don't they care? Although people have purchased an astounding number of iPods compared to other competitors' products, they are not necessarily using them in a way that heavily involves DRM. The average iPod user buys very few DRM'd downloads. The last figure I read, was that each iPod owner bought, on average, about 20-25 songs from the ITMS. So only a fraction of their iPod hard drives are DRM'd product. The rest? Presumably it is downloaded legally or illegally in a non-DRM format, most commonly MP3, or taken from the owner's or the owner's friends' CD collections -- again, non-DRM. My best friend owns an iPod, and he has no DRM'd songs on it whatsoever.
Only for the dedicated, habitual ITMS customer -- and the averages tell us there really aren't that many who fall into that category -- is DRM a major factor. For most, it is a minor issue, since their music is in MP3 format obtained from other sources. This puts the iPod on a more equal footing with other products in terms of interoperability, because it is doubtful most buyers of a Creative Zen player will be buying large collections of DRM'd songs, either.
This may change, if predictions of the death of CD actually come true. But we still live in a world where most tunes used in these DRM-limited players are not DRM'd -- they come from physical media (CD) or internet sharing. An MP3 you downloaded from a P2P application or ripped from a CD will work equally well on an Apple or non-Apple player. We are on the cusp of public awareness of these compatibility issues, because most consumer uses these products don't cause compatibility conflicts.