<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0"><channel><title>Technology Liberation Front - Latest Comments in Software Patents on Everything</title><link>http://tlf.disqus.com/</link><description>The Technology Liberation Front is the tech policy blog dedicated to keeping politicians' hands off the 'net and everything else related to technology.</description><language>en</language><lastBuildDate>Sat, 17 Jun 2006 01:19:58 -0000</lastBuildDate><item><title>Re: Software Patents on Everything</title><link>http://techliberation.com/2006/06/09/software-patents-on-everything/#comment-1446148</link><description>Remember MUDs? They were games, they had in-game chat, surely there must be prior-art in the 1980 to 1990 decade. Were there MUDs with a "buddy list"? That depends on your definition of "buddy" but certainly there were (and still are) "clans" and other opt-in message groups that are so similar that the difference is only interesting to lawyers (and those suffering under the reign of lawyers).&lt;br&gt;&lt;p&gt;&lt;br&gt;What is the definition of "console" anyhow? What makes a "console" legally different to any other computer?&lt;br&gt;&lt;/p&gt;&lt;p&gt;&lt;br&gt;(... and by the way, MUDs &lt;b&gt;have&lt;/b&gt; been discussed in scientific journals).&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Tel</dc:creator><pubDate>Sat, 17 Jun 2006 01:19:58 -0000</pubDate></item><item><title>Re: Software Patents on Everything</title><link>http://techliberation.com/2006/06/09/software-patents-on-everything/#comment-1446147</link><description>Let's get rid of Software Patents entirely.&lt;br&gt;&lt;br&gt;They are a giant drag on innovation and progress.&lt;br&gt;&lt;br&gt;Look at how blackberry was almost shutdown, and how damaged they were by essentially bassless claims.&lt;br&gt;&lt;br&gt;Instead of injunctions and treble damages, we should have a system of compulsory lisencing, with only actual damages, with court costs in the case of willful infringement.&lt;br&gt;&lt;br&gt;The excellent recent Supreme Court decision in the ebay case seems to be moving us in that direction...</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">eee_eff</dc:creator><pubDate>Sun, 11 Jun 2006 10:23:39 -0000</pubDate></item><item><title>Re: Software Patents on Everything</title><link>http://techliberation.com/2006/06/09/software-patents-on-everything/#comment-1446146</link><description>I forgot to mention that defending oneself in a patent infringement case, even if it is based on an invalid patent, costs (on average) between $4 and $10 million dollars.  And that's if you win!</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ted</dc:creator><pubDate>Fri, 09 Jun 2006 17:17:19 -0000</pubDate></item><item><title>Re: Software Patents on Everything</title><link>http://techliberation.com/2006/06/09/software-patents-on-everything/#comment-1446151</link><description>Striking a patent down, once granted, is a costly and time-consuming process.&lt;br&gt;&lt;br&gt;Jim Balsillie's congressional testimony showed how a $19 investment in postage stamps by a patent holder can do over $9,000,000 dollars in damage, even when the patents are 100% invalid: &lt;a href="http://righttocreate.blogspot.com/2006/04/how-19-in-patent-trolls-hands-can-cost.html" rel="nofollow"&gt;http://righttocreate.blogspot.com/2006/04/how-1...&lt;/a&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Ted</dc:creator><pubDate>Fri, 09 Jun 2006 17:15:09 -0000</pubDate></item><item><title>Re: Software Patents on Everything</title><link>http://techliberation.com/2006/06/09/software-patents-on-everything/#comment-1446152</link><description>In cases like this, it should be as easy as proving that product X had the feature before the patentee and then the judge is required by law to strike it down. Then the right of appeal should only exist if there are grounds to argue that it was actually valid.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">MikeT</dc:creator><pubDate>Fri, 09 Jun 2006 16:30:32 -0000</pubDate></item><item><title>Re: Software Patents on Everything</title><link>http://techliberation.com/2006/06/09/software-patents-on-everything/#comment-1446150</link><description>The problem is that the patent examiners are taught to only look for prior art in prior patents or in scientific journals.&lt;br&gt;&lt;br&gt;You won't see the actual prior art there, of course.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">mmasnick</dc:creator><pubDate>Fri, 09 Jun 2006 15:46:25 -0000</pubDate></item><item><title>Re: Software Patents on Everything</title><link>http://techliberation.com/2006/06/09/software-patents-on-everything/#comment-1446149</link><description>Quake had this in 1995-1996. Does prior art no longer have legal standing?</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">MikeT</dc:creator><pubDate>Fri, 09 Jun 2006 14:16:49 -0000</pubDate></item><item><title>Re: Software Patents on Everything</title><link>http://techliberation.com/2006/06/09/software-patents-on-everything/#comment-1446154</link><description>Also, AIM has had gaming features involved with it for years now.  Is it that the IM is in the games, rather than the games were in the IM?  I dunno, that's fishy...</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Commons Music</dc:creator><pubDate>Fri, 09 Jun 2006 12:03:15 -0000</pubDate></item><item><title>Re: Software Patents on Everything</title><link>http://techliberation.com/2006/06/09/software-patents-on-everything/#comment-1446153</link><description>This deserves an evaluation from the PTO, certainly.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Commons Music</dc:creator><pubDate>Fri, 09 Jun 2006 11:50:16 -0000</pubDate></item></channel></rss>