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- Why don't more proprietary software vendors use a common license? The proprietary EULAs mostly say the same things -- couldn't the BSA or somebody issue a standard one?
- Twitter as we know it was built for about $15-20 million. Google lasted almost a year on $100,000 before taking over the world with $25 million of investor money. This is highway robbery, you could...
- I think the news people are in a "damned if you do, damned if you don't" bind over Google's indexing and summarizing of their work. Allowing it to be indexed gets them a little...
- I'm a software engineer who has built web applications for Office Depot, Target, AIG (no I'm not proud of it) and many others. J. Stephens apparently has not worked in the private sector....
- Exactly.
The Technology Liberation Front
The Technology Liberation Front is the tech policy blog dedicated to keeping politicians' hands off the 'net and everything else related to technology.
My final contribution to the June edition of Cato Unbound is up. I criticize Doug Lichtman call for “more complicated [copyright policy] interventions that, by design, influence the development of technology tools and services”:
Back in the late 1990s, companies ... Continue reading »
Back in the late 1990s, companies ... Continue reading »
1 year ago
1 year ago
Easy access to mod chips would mean that game companies would be less likely to invest in story and detail that makes a game valuable in single-player mode, and just concentrate on MMORGs where they can make money from subscriptions.
1 year ago
1 year ago
It's not necessarily the technical quality of the game that the DMCA encourages, but all the offline-usable art and story detail.
Naturally the DMCA discourages many other investments, and many of those might have been more valuable or useful to more people. It's interesting and rare to see a content creation investment that the DMCA promotes.